Fat1_0lo
Newbie
- Dec 7, 2022
- 32
- 132
Any object u add in showroom will eat ur FPS , just create lights and disable shadow cast option in every lights , u will get better fpsI want to go even more lightweight. Like a small map size of a room with lighting like that in showroom.Only purpose is fucking nothing else
Hey! That was very kind of you! Thanks for time and effort posting this step-by-step guide, since every single tutorialstep 1. load the latest wildlife game
step 2. select sandbox, -> showroom -> insect map and load
step 3. the map should be loaded, press TAB to enter editor mode
you should see the following
View attachment 2427514
step 4. zoom in on the insect to determine if it looks broken or not.
if the model is broken then go to the top right of the editor and select "load an existing scene for this level"
select the insect level again. This should fix the insect. No clue why it breaks it on first loads, this happens with me as well.
broken look
View attachment 2427522
correct look
View attachment 2427523
if for some reason you have not imported the package properly and you do not see the actual custom insect meshes, check the mesh file path located here to see if the meshes exist on your computer. You may need to re-link the custom meshes or re-import the package.
View attachment 2427528 View attachment 2427528
Step 5. Once everything looks good, you can select the "insect_group1" and save it as a custom collection to load into any other scene.
Extra Note: For Draken, you may need to re-enable his "stretch penis" option each time you load
how did you make the mirrors work? Ive tried max out reflection setting and yet it only reflects like 3 feet.Hello guys, would like to share my Wild Life portfolio from Mega.
Sandbox Videos
View attachment 2424737
Going forward, I'm looking to continue working on the visual novel. It's going to be quite a challenge to write AND develop, but with the recent WL updates, we now have some great tools to build custom scenes so why not? The challenge isn't just creating a cool story and functional gameplay, but also building a library of custom meshes for unique characters and sets. I may even release a few new maps and props if I come up with something interesting along the way. Unfortunately, I've lost the files for the Inferno map and I'm not sure if I want to start from scratch on that one. Anyway, learning how to use the poser tool effectively is I believe essential, same as for anyone playing the game. Peace.
View attachment 2424663
Anyone?
First off, great work! Secondly, I might be missing it in your MEGA folders but can I download the map used in Inferno.mp4 anywhere? I'd love to use it myself if possible?Hello guys, would like to share my Wild Life portfolio from Mega.
Sandbox Videos
View attachment 2424737
Going forward, I'm looking to continue working on the visual novel. It's going to be quite a challenge to write AND develop, but with the recent WL updates, we now have some great tools to build custom scenes so why not? The challenge isn't just creating a cool story and functional gameplay, but also building a library of custom meshes for unique characters and sets. I may even release a few new maps and props if I come up with something interesting along the way. Unfortunately, I've lost the files for the Inferno map and I'm not sure if I want to start from scratch on that one. Anyway, learning how to use the poser tool effectively is I believe essential, same as for anyone playing the game. Peace.
View attachment 2424663
Dear Mister Steve,Thanks, I just did that and noticed afterwards that the tag is already gone![]()
You can try reinstalling the prerequisites and try running the game again. The error code is already saying what the issue is, either the plugin is not installed hence could not be found or it was not installed properly.Anyone?
And before anybody asks,
yes, I installed the UE prerequisites.
no the runtime should still be the same. However Ue5 handles VR better and for me does not go to black screen when loading (I had to use -nohmd in UE4 version to disable VR when playin in 2d)Just a quick question: Could someone tell me if the VR runtime has changed with this latest version per chance? (I remember it having Steam dependencies previously vs. OpenXR)
Reason I ask as I havent been able to launch SBS ~ VR mode with this newest version. The Alt + 0 input, simply re-centers the camera when in a custom showroom / sandbox.
Any help is greatly appreciated.
* Am using Virtual Desktop / Meta Quest 2
Patreon Build 21.10.2022Which release of the game is still on UE4 ?
Thank you very much for the reply!no the runtime should still be the same. However Ue5 handles VR better and for me does not go to black screen when loading (I had to use -nohmd in UE4 version to disable VR when playin in 2d)
The new version works directly no need of Virtual Desktop. Directly Oculus software and Quest 2 initiates VR on Alt+0 (I remapped it to Enter for ehhm... easy access) Remember, no menus in VR, every time you want to do something requiring a menu you exit and re-enter VR. A bit annoying. Also annoying is that I can't see my keyboard in VR but over time I learned to stay on the WSDA, I wish the Oculus controllers could be mapped for input, now that Oculus is 400 bucks, UE5 is EVERYWHERE, you'd think the integration would be flawless, but no.
do you have files for those, becouse they LOOK AWESOMEDid somebody say Star Wars?
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Reinstalling the prerequisites didn't help at all,You can try reinstalling the prerequisites and try running the game again. The error code is already saying what the issue is, either the plugin is not installed hence could not be found or it was not installed properly.
I remember having a similar problem a while ago and I think I just reinstalled what ever it was I needed to install, I can't remember exactly though sorry.
Googling your error code gave out different solutions, some say its an installation issue or a bug from the engine itself.